Tuesday, May 18, 2010
My First Taste of an Integral Life
My first inkling of an integral life came upon me when I was sitting at the bedside of my dying mother in the spring of 1993. Alzheimer’s and a severe stroke had taken their toll upon her and she could no longer see, speak, or move her body, except for small motions of her hands, head, and feet. As I sat by her side with various members of my family for several days, I had a profound mystical experience. All my years of studying many different spiritual traditions, mysteriously and automatically coalesced into a multi-tradition integrative practice of prayer, meditation, and presence that appeared to assist my mother and my whole family through the dying and grieving process, while also transforming my own heart and mind.
After this profoundly sorrowful and grace-filled experience, I began to see how each spiritual tradition I had studied had its own unique gifts and perspectives, which when put together created a more complete picture of my self, the world, and the Divine. This gave me my first real glimpse of what it means to live an Integral Life; a life that strives to engage in a wondrous evolutionary journey of ever-expanding and integrating fields of awareness, revealing higher, deeper and more expansive visions of self, others, and the world.
Thursday, February 25, 2010
The Integral-Convergence Age
If the co-evolutionary dance between the Pluralistic worldview movement in the LL cultural holon and the Information Age in the LR social holon is evolving to the next level, that of an Integral worldview movement in the LL cultural holon, the question arises: What is the equivalent Socio-Techno-Economic Age in the LR social holon?
There are many indicators that suggest that this next age is already unfolding, as information technologies and networks evolve into convergent technologies, networks, and systems. Terminologies like convergence media appliances, virtual reality, immersive environments, avatars, embedded technologies, and augmented realities are swirling around in the information soup. Entertainment streams across multiple delivery platforms into our theaters, homes, cars, computer screens, phones, gaming consoles, and even through digital walls in the architectural and social spaces around us. The movie Avatar immerses us in its world through immersive IMAX 3D technology telling us a story about becoming technologically immersed in another body and reality. Gamers take on virtual personas and play each other in living rooms and on cell phones across the globe. On other technology fronts, human and natural realities are converging as well, from genetic modification to hybrid and nanotechnologies. We ride around in hybrid vehicles, eat genetically modified foods, wear nanotech clothing, attend virtual concerts, purchase goods and services in a virtual economy, and communicate with each other through phones that are also computers, radios, televisions, and global positioning devices.
One of the first observers of the convergence trend in media technologies was MIT political scientist Ithiel de Sola Pool who noted an emerging media convergence process that he called the “convergence of modes” in which the lines between media platforms are blurred and “the one-to-one relationship between a medium and its use” is eroded (Pool, 1983, p.23).
American media scholar Henry Jenkins extended this work through his observations of a co-evolutionary trend between convergence media socio-techno-economic forces (LR) and what he calls convergence culture (LL), noting that “convergence does not occur through media appliances, however sophisticated they become. Convergence occurs within the brains of the individual consumers and through their social interactions with others” (Jenkins, 2008, p.3). This new convergence culture is made up of individuals and social networks that engage with and integrate dispersed media content into meaningful wholes. Jenkins notes that this co-evolving techno-cultural movement appears to be ushering in an “…era of media convergence, collective intelligence, and participatory culture” (Jenkins, 2008, p.170).
Another hallmark of this Convergence Age is the increased capacity for embodied “perspective-taking.” Whereas the Information Age gave us a multitude of information and information sources, the Convergence Age portends to offer us the capacity to take on a multitude of perceptions and worldviews, one of the essential qualities of the Integral perspective.
Both Pool and Jenkins note that the capacity to navigate this rapidly evolving and convergent environment is incredibly complex and challenging. If this trend is indeed the co-evolutionary movement in an Integral-Convergence Age, then the Integral worldview would be the most appropriate level of consciousness for fully comprehending and mastering this unfolding era.
One of the coming major tipping points in the emergence of this Convergence Age will most likely be the widespread disbursement of high speed and high bandwidth communication networks advanced enough to fully handle immersive, embedded, and virtual realties. While this technology already exists, its widespread dispersion is dependent on various political and financial constraints…so this tipping point in the technological and communication domains can occur very soon or take many years to actually reach its evolutionary moment. Google’s recent announcement of their intention to bring this type of widespread and advanced networking technology to the world is an indicator that there is indeed movement toward this particular tipping point.
Wilber notes that as we evolve up the evolutionary ladder, greater depth and span also brings greater challenges and potential dangers (Wilber, 2003). This new Convergence Age also ushers in the potential threat of nano-viruses, genetic mutation, the erosion of direct human contact social structures, and many other new challenges.
Many of these threats come from the potential misuse of these higher technologies by individuals and cultures operating at a lower worldview. History is full of horrific examples of this mismatch between consciousness and technology, from the holocaust to the potential for nuclear terrorism. The complex and often push and pull co-evolution of consciousness and technology is interestingly reflected in the film Avatar, which appears to be a convergence technology movie with a Pluralistic worldview center-of-gravity, telling a story about the use and abuse of convergence technologies by a dysfunctional mythic-rational human culture against an idyllic (Pre/Trans) magic-mythic alien culture.
As with all evolutionary movements, there is great challenge and also great potential. As one nanotechnology futurist website proclaims… “We are approaching an evolutionary event horizon, where the organic and the synthetic, the virtual and the ‘real’, are merging together into an operational ecology, an existence morphology for which there is no precedent in the history of which we are currently aware” (http://www.historianofthefuture.com/).
REFERENCES
Henry Jenkins (2008). Convergence Culture: Where Old and New Media Collide. New York: NYU Press.
Ithiel de Sola Pool (1983). Technologies of Freedom: On Free Speech in an Electronic Age. Cambridge, Mass.: Harvard University Press.
Ken Wilber (2003). Volume 2 of the Kosmos Trilogy: Excerpts A, B, C, D, and G. Available at: http://wilber.shambhala.com/html/books/kosmos/index.cfm/
*Originally published at Integral Life
Tuesday, February 23, 2010
Holons
"A new perspective on whole-part relationships is taking shape around the concept of the holon - a term coined by Arthur Koestler to designate that which is simultaneously a whole in its own right and a part of a larger whole. An atom is a whole in itself. When it is also part of a molecule it becomes a holon, or a whole-part. The molecule that is also part of a cell is a holon, as is the cell that is part of an organ, and so on. This hierarchy of relationships from the atom to the organism is known as a holarchy. The concepts of holon and holarchy are fundamental to understanding the healthy function of complex living systems, which requires that each of their whole-parts maintain its own identity and boundaries even as it functions as part of the larger whole."
(The Post-Corporate World by David C. Korten)
Individual holon
Social holon
Monday, January 11, 2010
Integral Theory
Friday, December 18, 2009
Hollywood and the Integral Tipping Point
Reflecting on the current state of the industry, it seems to me that the Techno-Economic Base (T-E) of the industry is shifting from level 6 (Green/Pluralistic/Informational) to level 7 (Teal/Integral Systems/Trans-Informational or Virtual). This shift appears to be driven/co-created by a transition from separate/pluralistic media technologies and platforms (i.e.: Movies, TV, Gaming, Web, etc.) to more integrated, cross-media, and virtual technologies and platforms (i.e.: Material delivered/integrated across multiple convergent, immersive, and embedded mediums), represented by a shift from level 6 to level 7 in the Communication/Media (C/M) developmental line. As the nature of the medium is shifting, cinematic media artists are embracing these advances as a means to expand their artistic expression across these multiple platform environments. This in turn is shifting the Artistic/Aesthetic (A/A) line from level 6 to level 7 as well. While these three lines appear to be shifting in tandem, it also appears that the Business/Markets (B/M) line is stuck at level 5 (Orange/Rational), as the industry’s business community frantically tries to apply their old models of finance, distribution, and marketing to the emerging new techno-creative-communication environment (see chart below).
There are indicators of some potential shifts in the Business/Markets (B/M) line, including a major restructuring of Disney’s studio model to meet the changing media environment and the release of James Cameron’s Avatar, which appears to be attempting to cross the integral media threshold by offering content immersion (IMAX 3D), platform convergence (Theatrical/Game simultaneous release), and a foray into virtual aperspectivalism (Character-to-Avatar perspective shifts). It should be interesting to see if these forays will be part of a vertical rather than horizontal change. Either way, I believe the industry is poised at the edge of a tipping point between the relativistic/information age and the approaching integral/virtual age. Only time will tell if the American film industry will cross this threshold through a single major shift, or several smaller transitions, or a combination of both major and minor shifts, or if it will be a turbulent or peaceful transition. Since several members of the industry have already begun downloading the Integral Operating System (IOS) into their consciousness, I think we are in for a wondrous and wild ride.
References
Wilber, K., Pattern, T., Leonard, A., & Morelli, M. (2008). Integral life practice: A 21st century blueprint for physical health, emotional balance, mental clarity, and spiritual awakening. Boston: Shambhala.
American Motion Picture Industry Social Holon Sociograph
C/M = Communication/Media
A/A = Artistic/Aesthetic
B/M = Business/Markets
Sunday, November 22, 2009
The Co-Evolution of Cinematic Expression and Audience Perception
Over his illustrious 60-year career, Bob observed that the perceptual consciousness of the cinematic audience appeared to advance along with the cinema in the ability to communicate more information, in more abstract forms, within shorter durations of time. He explained that when he first started in the film industry the motion picture audiences required very clear linear story structures, and that gradually throughout his career, the audiences seemed to develop the ability to more readily and quickly project meaning across discontinuous and non-linear cinematic structures.
To illustrate one aspect of this evolution, Bob used the example of a cinematic sequence that has a character driving to another character’s house for a meeting. In the old days filmmakers had to show the person driving the car, stopping the car, getting out of the car, walking up to the house, knocking on the door, and then going inside. Gradually over time, the audience has advanced to the point of being able to accept a direct cut from a person driving a car to them suddenly being inside someone’s house. Wise believed that these advancements in both cinematic expression and the perceptual consciousness of the cinematic audience were the product of an interdependent and co-evolutionary relationship between the cinema and the audience. This observation appears to concur with Jean Gebser’s (1986) contention that artistic movements and trends have a tendency to influence and be affected by the evolution of consciousness.
At the end of our time together, Bob was called away quickly, but before he left the editing room, he paused to compliment my work and then sweetly and genuinely said, “I hope I helped you a little bit…” Of course, I profusely thanked him and sincerely assured him that his help was beyond measure. As Bob walked off, I thought about his last words to me and felt a mysterious shift inside me. In that brief moment, it seemed as though I had received a kind of shaktipat, or life-lesson-energetic-transmission, from this amazing man. After all the awards, honors and accolades, Bob Wise was still a sweet and deeply humble human being, and his living presence and example penetrated me in ways I still cannot describe. I will never forget that moment, and every moment I was blessed by his presence. In my heart and mind, I believe Bob Wise was a true Cinematic Bodhisattva.
REFERENCES
Gebser, J. (1985). The ever-present origin (N. Barstad & A. Mickuns, Trans.). Athens, Ohio: Ohio University Press. (Original work published 1949)
Image: Citizen Kane (1941)
*Originally published at Integral Life
Wednesday, November 18, 2009
Tetra-Evolution
The four quadrants are: Self (subjective being); Culture (intersubjective being); world (objective being); and systems (interobjective being). Or I-WE-IT-ITS. Or Intentional, cultural, behavioral, social.
So individual and collective subjective and objective being co-evolves or tetra-evolves. No aspect of being is isolated and alone, all four aspects of being tetra-mesh, co-influences and co-evolving the other.
(Adapted From Integral Wiki)
Thursday, November 12, 2009
Star Wars and the Tetra-Evolution of American Cinema
During my studies into the application of Integral Theory to cinematic media, I attempted to look at an evolutionary or unfolding display moment in Hollywood filmmaking history through the lens of the three Integral Methodological Pluralism (IMP) principles of Nonexclusion, Unfoldment, and Enactment. The evolutionary moment in Hollywood filmmaking history I chose was the making of the first Star Wars (1977). A film that, according to most members of the various Hollywood knowledge communities, revolutionized the creative, technical, business, and critical evaluation aspects of the industry.
These areas of advancement represents the four general knowledge communities within the world of Hollywood movie making, each with their own, often conflicting, paradigms/practices/injunctions and constructs of what makes a “good” movie. There is the Cinematic Artists Community, which tends to view the goodness or success of the cinematic work by how much of the artist’s subjective vision (UL) is translated onto the screen. There is the Cinematic Technicians Community, which evaluates the degree of technical/material/objective (UR) quality of the cinematic work. There is the Cinematic Business Community, which appraises the success of the cinematic work by its market reach and profitability within the economic system (LR). Finally, there is the Cinematic Analytical Community (Critics, Historians, Theorists), which evaluates the quality of the cinematic work by the contextual effectiveness of its cinematic language (LL).
Conflicts often arise between these communities, and their seemingly contrary social practices/injunctions and the constructs generated by them. In the case of the first Star Wars (1977), the Cinematic Business Community (every studio) turned down the script at least once, even though many of the executives personally loved it (UL). The reasoning behind their choice was that their marketing models (LR) clearly showed that a science fiction film could not be profitable. What they failed to see was that George Lucas had crafted a cinematic vision that would ultimately transform the paradigms and constructs of all four knowledge communities (see below).
Finally, one of the executives at 20th Century Fox, Alan Ladd, Jr., was able to join Lucas in ENACTING a different world by seeing the other dimensions of Lucas’ work (taking a leap of NONEXCLUSION), and by heroically putting his job on the line for the script (George Lucas, personal communication, 1978). In the end, the film shattered box office records, transformed Hollywood’s marketing models; saved Fox from bankruptcy, and gave Ladd and Lucas their own companies (LR). It created a new genre (trans-genre) within the cinematic lexicon (LL) by including many different genres (Science Fiction, Westerns, War Movies, Mythical Adventures, etc.) into a cohesive blend that transcended all of them (UNFOLDMENT). Stars Wars also helped usher in the return of mythology to American cinema and American culture (LL) by blending mythological archetypes with modern and postmodern story and thematic elements. Lucas and his technical team also managed to advance cinematic technology (UR), making it easier to translate the creative visions of cinematic artists (UL). The effect of Star Wars’ genre hybridization, techno-creative advancements, and rebirthing of mythic cinema on the cinematic audience was something the traditional business and marketing models could not prehend (LR).
For additional reflections on the elements and conditions which made Star Wars such a unique and profound phenomenon, see my previous post and comments: My Cinematic Structuralism Emancipation at Integral Life.
*Previously published at Integral Life
Wednesday, October 28, 2009
My Cinematic Structuralism Emancipation
It was my third year at USC School of Cinematic Arts, and my very first class in cinematic expression. The teacher, famed animator, special effects artist, and IMAX pioneer Lester Novros, came into the crowded classroom and walked up to the blackboard. A hush fell over the room as Lester drew a rectangle on the board and then turned to look at the class. He paused for a moment and then dramatically told us that the rectangle on the board represented the motion picture frame, and that every element within that frame had the power to affect the viewer’s body, heart, mind, and spirit. With a twinkle in his eyes, he promised that he would teach us the rules/structures governing these elements of expression. My perception of myself, the cinema, and the world profoundly shifted as I sat in the back of that classroom and listened to Lester explain how the expressive elements of space, line, shape, tone, color, movement, rhythm, and contrast and affinity, influence the physiological (UR), psychological (UL), cultural (LL), and social/environmental (LR) experience of the cinematic audience.
For example, in the opening of the first Star Wars (1977) we see a relatively large spaceship fly across the screen. Suddenly, another spaceship appears in hot pursuit of the first ship. As the hull of this pursuit spaceship progressively enters the frame for an extended period of time, the viewer is surrounded by a deep rumbling sound that moves from the back of the theater to the front. This amalgamation of the visually expressive elements of open space (the ship extending beyond the edges of the frame), spatial contrast (difference in size between the two ships), and movement (the relative movement of the two ships), combines with the spatially-moving depth-representational sounds to produce a powerful synchronization of the senses that replicates the experience of actually sitting under this massive ship. In an instant filmmaker George Lucas stylistically and viscerally communicates a deep archetypal message to the viewer, the message that we are about to see an epic struggle against a great and mighty force.
When that first class was over, I walked out onto the quad (yes, quadrants are everywhere!) and everything within and around me seemed different. I noticed the bright sunlight streaming through the trees, the patchwork patterns of bright green lawns between winding pathways, and the feelings I was having in the midst of this spatial reality.
Thursday, October 22, 2009
Hollywood Flatland
While studying the Big Three Perspectives of I-WE-IT of Integral Theory, I started mentally playing with a memorable event from my days as a Hollywood “wunderkind,” and then suddenly, a perspective on the event I had not seen before shifted my entire understanding of the experience. This new insight rippled through a series of connected events and suddenly all my experiences in Hollywood came into a new and clear perspective for me. I felt a wave of deep physical release in my body as though a great unconscious burden and tension suddenly lifted off me.
THE EVENT: A few months after graduating from film school, I was house-sitting for a movie star and had a life transforming experience sitting by the pool of his estate. My graduate film was winning awards around the world, I had a high-powered Hollywood agent, and studio executives were courting me.
THE IT OF THE EVENT: I was reclining naked on a lounge chair by the pool, talking to my agent on the portable phone. The afternoon L.A. sun was hot and bright. I had mirrored sunglasses on and had an ice-cold margarita in my hand. The pool was a beautifully manufactured grotto of exotic plants, palm trees, rocks, waterfalls, and a series of crystal blue swimming pools and hot tubs. A beautiful young woman I had just met and slept with the night before was swimming naked in one of the pools.
THE WE OF THE EVENT: The conversation I was having with my agent on the phone was the same as all the rest; he was telling me what he thought I wanted to hear and I pretended that what he was saying was true. At the same time, I was watching the naked woman sensuously swimming in the pool. She smiled sweetly and looked back at me with “starry” eyes.
THE I OF THE EVENT: I suddenly felt an emptiness deep inside me as I listened to the voice of my agent and looked into the eyes of my new found lover. I felt as though I did not exist and that everything around me wasn’t real. Soon after this experience, I put all my possessions in storage, left Hollywood, and began my quest for meaning.
My current insight around this event came when I pondered my conversation with my agent from the perspective of the Hollywood client-agent cultural and social system. I realized that “I” as the client was actually a product (an IT) in the agents’ world. Then I realized that we were both seeing each other as objects to be manipulated, and not as subjects that could be understood (Wilber, 2000). Suddenly I saw all my similar Hollywood experiences in this new light and realized that all of us were objectifying each other and our own selves because we were caught in our own fears, which were being fueled by a larger system. In an instant, I felt as though a deep unconscious reservoir of regret, resentment, self-blame, and blaming of others that I was holding washed right out of me. A sense of gratitude swept through me as I perceived this experience as a moment of grace that was my wake up call to get out of the Hollywood Flatland before my I was totally reduced to an IT and lost forever!
Wilber, K. (2000). A brief history of everything (revised edition). Boston: Shambhala Publications.
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*Originally published at Integral Life